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Cleck!

The call sheet in your pocket

An iOS app that helps assistant directors organize shooting schedules and keep the whole film crew on the same page.

Year
2026
Role
UI/UX Designer
Tools
Figma, Notion, SwiftUI, Firebase, WeatherKit
Format
Team project, iOS app
Cleck! project cover

Overview

On a film set, assistant directors (ADs) connect the director, the cast and every department. One of their main jobs is creating the call sheet: the document that says what will be shot each day, in what order, and when the crew arrives, breaks and wraps.

Scenes are rarely shot in script order, so this schedule is constantly being organized and reorganized. Cleck! brings schedules, call sheets and team communication into one app. We built it as a team, using the Challenge Based Learning framework.

The problem

Without clear communication and organization processes, film crews lose alignment. That leads to repeated delays, piled-up tasks and wasted resources, which affect both the quality of the production and its completion.

The goal

Help ADs coordinate production in one place, making the process faster, more visual and less dependent on last-minute improvisation.

Process

  1. Step 01 Engage We brainstormed a wide range of professions, chose cinema and first focused on screenwriters.
  2. Step 02 Investigate A survey of film students and interviews with professionals showed that organizing and viewing call sheets was one of the biggest problems on set. It falls on ADs, so we changed our focus to them.
  3. Step 03 Define We created a persona and two user journeys, one for a whole audiovisual project and one for the AD’s tasks, then used MoSCoW to prioritize features and reduce scope.
  4. Step 04 Act We moved from visual identity and wireframes to the final interface in Figma, tracked tasks on a Notion kanban and built the app with SwiftUI and Firebase.

The results

We finished every must-have feature, even after drastically reducing the scope, and the call sheet turned out the way we wanted. Several people working in the field found the project useful and important.

What's next

We plan to publish the app on the App Store and bring back features cut for scope: multiple projects, light mode and a checklist of what each shooting day needs.

Screen flow

Open full size

Final screens

Welcome screen
Welcome screen
Onboarding screen
Onboarding
Login screen
Login
Choice between creating or joining a project
Create or join a project
Project home with the weekly schedule
Project overview
List of call sheets by shooting day
Call sheets
Form to add a scene
Add a scene
Profile screen
Profile

What I learned

Components and color variables

I got a much better understanding of how to work with components and color variables.

Research can change the direction

We started out designing for screenwriters. Listening to people in the field pointed us to a more relevant problem and a different user.

Scope is a design decision

Cutting features early is what let us finish the essentials. If the scope feels just right, it is probably still too big.